Game Development Studio — Shoreditch, London

We build faceted worlds that ship.

Jisenavo is an independent studio on Redchurch Street crafting low-poly games, gameplay systems, and full titles across PC, console, and mobile. From grey-box prototype to launch-day patch.

Low-poly game environment rendered by the Jisenavo studio
14
Titles shipped
9 yrs
Building games
4.6★
Avg. store rating

Trusted by teams that publish

  • Unreal Engine 5
  • Unity 6
  • Godot 4
  • Steam
  • Nintendo Switch
  • PlayStation
What we do

End-to-end game production

A single co-located team of designers, engineers, and artists — no hand-offs across timezones, no lost context between disciplines.

  • Full Game Production

    Concept to launch on Unreal or Unity: vertical slice, full production, certification, and day-one patch support.

    6–18 month engagements · from £85,000

  • Rapid Prototyping

    A playable grey-box build to pressure-test your core loop before you commit a full budget. Weekly builds, honest feedback.

    4-week sprints · from £14,000

  • Low-Poly Art & Environments

    Stylised faceted assets, modular level kits, and optimised meshes tuned to hit your target frame budget on handheld.

    Per-asset or retainer · from £3,200

  • Gameplay & Systems Engineering

    Networked multiplayer, save systems, inventory, AI behaviour trees, and tools your designers can actually use.

    Embedded engineers · from £520/day

  • Porting & Optimisation

    Bring your PC title to Switch or mobile — memory profiling, shader cuts, and passing platform certification first time.

    Fixed-scope · from £22,000

  • Live Ops & Content Updates

    Seasonal drops, balance passes, and telemetry-driven tuning to keep your community playing long after launch.

    Monthly retainer · from £6,500/mo

Selected work

From the studio floor

Screens and captures from shipped titles and current builds in our Redchurch Street workshop.

Aurora Drift — low-poly racing, Steam & Switch
Aurora Drift — low-poly racing, Steam & Switch
Hollow Signal — atmospheric puzzle-platformer
Hollow Signal — atmospheric puzzle-platformer
Facet Tactics — turn-based strategy prototype
Facet Tactics — turn-based strategy prototype
Neon Harvest — co-op farming sim, in production
Neon Harvest — co-op farming sim, in production
The people

A small team, deep credits

Fifteen people in one Shoreditch studio, most of us shipping games together for years.

  • Marcus Ellery

    Marcus Ellery

    Studio Director & Creative Lead

    Fifteen years across AA and indie. Sets the creative bar and keeps scope honest.

  • Priya Nair

    Priya Nair

    Technical Director

    Networking and engine architecture. Ships the systems that never crash on cert day.

  • Tomasz Kowalski

    Tomasz Kowalski

    Lead Environment Artist

    Defines our faceted look — modular kits that stay under budget on Switch.

  • Sofia Almeida

    Sofia Almeida

    Lead Game Designer

    Owns the core loop. Turns fuzzy pitches into tight, testable mechanics.

What partners say

Words from the credits screen

  • Jisenavo took our napkin pitch to a Switch launch in eleven months. The prototype sprint saved us from building the wrong game entirely.

    DDaniel R.Publisher, Manchester · March 2025
  • Their low-poly kit shaved our environment budget in half and still hit 60fps on handheld. The optimisation pass paid for itself.

    AAmara O.Indie developer, Bristol · January 2025
  • We embedded two of their engineers for a season of live ops. Retention climbed 22% and our own team learned a ton in the process.

    YYuki T.Live game studio, London · November 2024
Engagements

Ways to work with us

Transparent starting points. Every project gets a fixed scope and a written estimate before we begin.

  • Prototype Sprint

    £14,0004-week fixed sprint

    Validate your core loop with a playable grey-box build and an honest go / no-go recommendation.

    • Playable vertical-slice build
    • Weekly playtest builds
    • Core-loop design doc
    • Go / no-go report
    Book a sprint
  • Most requested

    Full Production

    £85,000+per project

    A dedicated pod takes your title from vertical slice through certification and launch.

    • Dedicated cross-discipline pod
    • Design, engineering & art
    • Platform certification
    • Day-one patch support
    • Weekly milestone demos
    Start a project
  • Studio Retainer

    £6,500per month

    Ongoing capacity for live ops, content drops, and optimisation on a shipped title.

    • Reserved monthly capacity
    • Live-ops & content updates
    • Telemetry-driven balancing
    • Priority scheduling
    Enquire about retainers
Get in touch

Tell us about your game

Drop by the studio on Redchurch Street or send a brief — we reply to every serious enquiry within two working days.

Jisenavo Studio · Shoreditch, London